Since completing the trilogy to the PCB-RE subject, I had thought that my mission in writing this niche topic is done. The idea of a fourth book, an essential guide to the manual PCB-RE approach, was hatched in the midst of writing my third book, but I shoved it aside due to other commitments. It was only during the CoVid-19 circuit breaker period that had given me the time to re-visit it and pondered over a suitable candidate for the book.
Here is the preface to book 4:
Manual PCB-RE was given a basic treatment in my first book, The Art of PCB Reverse Engineering, using a simple network adapter card to illustrate the steps involved using Microsoft Visio 2007. Besides the detailed instructions on how to create the layout and schematic diagrams, there is also a chapter on Advanced techniques to tap into the power of Visio's Smartshapes.
In the trilogy, PCB-RE: Real-World Examples, I showcased a more complex board that is through-hole with some SMD components, applying the mixed-signal methodology to solve the connectivity puzzle and produce a complete 3-page schematic diagram. This, along with other practical examples, should be enough to get readers new to PCB-RE to a fresh start.
However, I am aware that there are those who just want a no-frills guide to quickly launch them into the deep waters, with the essential know-how to handle surface mount PCBs with all the trappings and real challenges these boards present. After looking into my inventory, I came upon and decided on an Nvidia GeForce 8600GT graphics board which has all the making of an interesting PCB-RE project to work on.
It's by no means an easy PCB but I thought why not give it a try and re-live some of the good moments I had? So here I am, spending at least 3-4 hours a day with this graphics card in front of me while typing away on my keyboard, and drawing the illustrations using Visio 2016. The good news is, I have just completed three out of the five chapters outlined in my preface, including a smashing great chapter on the layout diagram. The fourth chapter is currently in the works but the real challenge will be to reverse engineer the board itself, which I foresee will take up more time and effort than the other chapters put together.
Of course, there will be two introductory chapters that cover the tools of the trade as well as knowledge and skillsets of PCB-RE, additional resources to enable an apprentice to go further, and also tons of information in the appendices for reference. So stay tune and look out for more news.
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